UIMessage
- Updated2025-04-09
- 1 minute(s) read
UIMessage
TestStand uses UIMessage objects to pass information about the state of the engine and the current executions to the user interface or sequence editor. You can obtain UIMessage objects in a user interface program by providing a callback to the engine. The engine calls the callback when it has a UIMessage object to pass. If you do not provide a callback, you can set the Engine.UIMessagePollingEnabled property to True and call the Engine.GetUIMessage method to poll for UIMessage objects.